Diploma of Digital Media Design

  • Get introduced to the exciting worlds of animation, film, TV, video, visual effects & game art with this Diploma of Digital Media Design art.
  • Use this course to decide which specialist digital media design degree to undertake, or where to focus your career
  • Prepare for junior or entry-level roles in a digital studio or production house.

Have a question or ready to enrol?

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At a glance

Study mode



Billy Blue College of Design at Torrens University Australia
Career Opportunities
  • Digital Agency Junior
  • Design/Studio Intern
  • Production Assistant
  • Web Content Administrator

Nationally recognised - meets Australian Qualifications Framework standards.


Year 12 ATAR of 56 or equivalent, OR demonstrated ability/work experience


NSW - Sydney

VIC - Melbourne

QLD - Brisbane

Course length
Full-time: 24 weeks | Part-time: 1-2 years
Study mode



Study from anywhere, when it suits you best and graduate with the identical qualification as an on-campus student.


Study part of the course online. Combine your online learning with classes or practical sessions on-campus at a college or university.


Attend classes on-campus at a university, TAFE or college and interact face-to-face with teachers and fellow students.

Practical assignments, research projects & presentations
Start date

Six start dates per year.

Contact us about enrolling.
Billy Blue College of Design at Torrens University Australia

Founded by industry professionals, Billy Blue College of Design is renowned for producing creative and successful designers.

With smaller class sizes, Billy Blue courses focus on providing you with industry-required design knowledge, skills and practical experience. You will be mentored by industry practitioners and treated like a designer from day one so you graduate job ready - with a portfolio that will impress employers.

Torrens University Australia Ltd, trading as Billy Blue College of Design at Torrens University Australia (RTO 41343)

Payment options

Study now pay later – FEE-HELP

Upfront payment

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Why isn't the course price shown?

Why isn't the course price shown?

The cost of a course can vary depending on a few factors, including:

  • Whether you are an Australian resident
  • How you pay for the course (via a government loan, via a payment plan, or upfront)

To work out how much this course would cost you,
contact a SEEK Learning consultant.


  • Year 12 ATAR score of 56 or equivalent, OR
  • a completed diploma level course, OR
  • demonstrated ability, including work experience, formal/informal study, or a statement of intent

What you'll learn

This course offers you a broad foundation in essential digital design skills and concepts including: 

  • Idea generation
  • Graphic design
  • 3D design
  • Digital video
  • Motion graphics
  • Web and interactive design

Course structure

8 units

Core units

  1. Design fundamentals

    This unit introduces students to the fundamental concepts within visual language and the relevant software tools for the digital production of graphic and visual communication. It explores methods for the digital production of visual messages and requires students to practically apply and theoretically understand the fundamental grammar that underpins any graphic language. 

    Students will develop skills in expressing the grammar of visual language, working with design software and creating digital visual outcomes through a combination of theoretical studies, practical workshops, guided demonstrations and exercises. The language of design will be analysed through an examination of historical influences and technological developments. 

    Students will create outcomes that are informed by the language of visual grammar and contextualised within contemporary digital design technology.

  2. Design exploration

    This unit encourages students to observe, analyse and document the world around them in order to expand their visual design vocabulary. The playful exploration of a variety of fundamental research methods will expand students' practical and critical skill sets, enabling them to transform their observations into potential design outcomes and evaluate their engagement with the design process. 

    Students will undertake a series of observational research experiments; recording and analysing each case through a range of media and materials including: drawing, photography, sound, static and time-based media as well as two and three dimensional forms. Students will also be challenged to critically reflect upon their interaction with and response to the cultural context of design.

  3. Experience, interface, interaction

    This unit provides an introduction to the fundamental theory and practice of interaction design. Key concepts including experience, interface and interaction are explored, along with fundamental technologies, services and platforms pertinent to the design and production of interactive digital media. Students will also investigate the social, cultural and technological frameworks that inform interaction design and identify the relationships between each.

  4. Time, space, motion

    This unit provides an introduction to the fundamental theory and practice of moving image and 3D design and production. Students will be familiarised with a basic set of tools and techniques for creating moving image sequences and 3D visualisations. Fundamental moving image, screen language and spatial design concepts are introduced, and students will use these concepts in conjunction with basic production techniques to communicate and convey narrative. The unit also introduces concept development techniques and materials specific to the development of motion and 3D design outcomes.

  5. Drawing for concept development

    This unit develops foundational skills in drawing, visual perception and exploration. Students engage with the practice and theory of various drawing modes, including life and environmental drawing, in order to enrich the concept development process. In addition to developing general visualisation skills students will also work in concept development forms specific to specialist areas of digital media practice.

  6. Interaction design

    This unit continues the exploration of the theory and practice of interaction design for digital media. The unit covers core research and concept development methods for interaction design. Students will focus on interpreting and structuring information content for interactive non-linear presentation and delivery, and will also focus on visual aspects of interface design and the ways in which visual design affects end-user experience.

  7. Motion design

    This unit introduces the foundational theory and practice of motion graphic design and live action camera production. The unit introduces basic skills in concept development, asset creation, 2D animation and compositing suitable for motion graphic production. The process of developing a live action video piece is also introduced, from pre-production through to post-production, and including fundamental sound design principles. Students will gain basic skills in camera-based production including basics of lighting, sound recording and editing.

  8. 3D design & animation

    This unit develops foundational skills in 3D design and animation. Students will undertake character and set design and development exercises, and will generate animated 3D graphic elements. In this way students will develop foundational skills in the principles and techniques of modelling, texturing, lighting and animation required to produce digital 3D characters, environments and props. The unit also explores key concept development stages typical to common 3D design briefs and projects.

Payment options

There are 2 ways you can pay for this course:

1. Study now pay later – FEE-HELP

This course can be paid for through the FEE-HELP government loan scheme.

This means you don’t need to pay upfront for the course if you:

  • are an Australian citizen, OR
  • hold a permanent humanitarian visa, OR
  • hold a New Zealand Special Category Visa and meet the residency requirements.

Through FEE-HELP, the Australian government pays the amount of your course to the education provider on your behalf. You’ll start paying back this loan through the tax system once your earn more than the minimum threshold (which is $54,869 for the 2016-2017 financial year).

2. Upfront payment

You can pay for this course upfront via credit card or bank transfer.

Have a question or ready to enrol?

Our Learning Consultants can:
  • icon enquiry 1Answer any questions about a course
  • icon enquiry 2Give advice on job outcomes
  • icon enquiry 3Explain finance options and help you enrol
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