Nationally recognised - meets Australian Qualifications Framework standards.
NSW - Sydney
VIC - Melbourne
QLD - Brisbane
Study from anywhere, when it suits you best and graduate with the identical qualification as an on-campus student.
Study part of the course online. Combine your online learning with classes or practical sessions on-campus at a college or university.
Attend classes on-campus at a university, TAFE or college and interact face-to-face with teachers and fellow students.
Six start dates per year.
Founded by industry professionals, Billy Blue College of Design is renowned for producing creative and successful designers.
With smaller class sizes, Billy Blue courses focus on providing you with industry-required design knowledge, skills and practical experience. You will be mentored by industry practitioners and treated like a designer from day one so you graduate job ready - with a portfolio that will impress employers.
Torrens University Australia Ltd, trading as Billy Blue College of Design at Torrens University Australia (RTO 41343)
The course price can vary depending on a few factors, including whether you are an Australian resident or your chosen payment option. To find out more, contact the course provider.
This course offers you a broad foundation in essential digital design skills and concepts including:
This unit introduces students to the fundamental concepts within visual language and the relevant software tools for the digital production of graphic and visual communication. It explores methods for the digital production of visual messages and requires students to practically apply and theoretically understand the fundamental grammar that underpins any graphic language.
Students will develop skills in expressing the grammar of visual language, working with design software and creating digital visual outcomes through a combination of theoretical studies, practical workshops, guided demonstrations and exercises. The language of design will be analysed through an examination of historical influences and technological developments.
Students will create outcomes that are informed by the language of visual grammar and contextualised within contemporary digital design technology.
This unit encourages students to observe, analyse and document the world around them in order to expand their visual design vocabulary. The playful exploration of a variety of fundamental research methods will expand students' practical and critical skill sets, enabling them to transform their observations into potential design outcomes and evaluate their engagement with the design process.
Students will undertake a series of observational research experiments; recording and analysing each case through a range of media and materials including: drawing, photography, sound, static and time-based media as well as two and three dimensional forms. Students will also be challenged to critically reflect upon their interaction with and response to the cultural context of design.
This unit provides an introduction to the fundamental theory and practice of interaction design. Key concepts including experience, interface and interaction are explored, along with fundamental technologies, services and platforms pertinent to the design and production of interactive digital media. Students will also investigate the social, cultural and technological frameworks that inform interaction design and identify the relationships between each.
This unit provides an introduction to the fundamental theory and practice of moving image and 3D design and production. Students will be familiarised with a basic set of tools and techniques for creating moving image sequences and 3D visualisations. Fundamental moving image, screen language and spatial design concepts are introduced, and students will use these concepts in conjunction with basic production techniques to communicate and convey narrative. The unit also introduces concept development techniques and materials specific to the development of motion and 3D design outcomes.
This unit develops foundational skills in drawing, visual perception and exploration. Students engage with the practice and theory of various drawing modes, including life and environmental drawing, in order to enrich the concept development process. In addition to developing general visualisation skills students will also work in concept development forms specific to specialist areas of digital media practice.
This unit continues the exploration of the theory and practice of interaction design for digital media. The unit covers core research and concept development methods for interaction design. Students will focus on interpreting and structuring information content for interactive non-linear presentation and delivery, and will also focus on visual aspects of interface design and the ways in which visual design affects end-user experience.
This unit introduces the foundational theory and practice of motion graphic design and live action camera production. The unit introduces basic skills in concept development, asset creation, 2D animation and compositing suitable for motion graphic production. The process of developing a live action video piece is also introduced, from pre-production through to post-production, and including fundamental sound design principles. Students will gain basic skills in camera-based production including basics of lighting, sound recording and editing.
This unit develops foundational skills in 3D design and animation. Students will undertake character and set design and development exercises, and will generate animated 3D graphic elements. In this way students will develop foundational skills in the principles and techniques of modelling, texturing, lighting and animation required to produce digital 3D characters, environments and props. The unit also explores key concept development stages typical to common 3D design briefs and projects.