The video game industry is a booming one, so there’s no better time to do a diploma in game design from JMC Academy.
This extensive course will teach you the fundamentals of game development, from drawing, to animation and graphics, and help develop the skills you’ll need to enter this field.
With expert instruction from industry professionals and hands on experience with the techniques and equipment used in the production of games this will help you get your career started as a game designer, character artist or even game tester!
Nationally recognised - meets Australian Qualifications Framework standards.
At least 17 years of age, a written application & interview
NSW - Sydney
QLD - Brisbane
VIC - Melbourne
Study from anywhere, when it suits you best and graduate with the identical qualification as an on-campus student.
Study part of the course online. Combine your online learning with classes or practical sessions on-campus at a college or university.
Attend classes on-campus at a university, TAFE or college and interact face-to-face with teachers and fellow students.
3 start dates per year.
JMC Academy is Australia's leading educator in the entertainment industry.
You will learn from a dedicated team of industry professionals, and you’ll gain hands-on skills in a supportive environment.
All campuses have the latest professional facilities – such as digital media and 3D animation labs, recording studios, digital television studios and editing suites.
The course price can vary depending on a few factors, including whether you are an Australian resident or your chosen payment option. To find out more, contact the course provider.
Become trained in:
This unit seeks to provide some of the fundamental skills needed to help visualise ideas and to translate them into representations in 2D and 3D.
The unit does not assume any level of existing skill but instead starts from the most basic elements of design and drawing with the belief that any able person can learn to draw competently. Imaginative interpretation, visual conceptualising of story and story elements, and the representation of narrative moments, form the primary thrust of the unit. Exercises will be directed toward an art direction project and the visualisation of character and story.
The aim of this unit is to build in students an awareness of a reliable and thorough creative process. It aims to instil commitment, individual and group, to that process, and to provide working tools for the origination and development of creative projects.
Students will work in small groups, through 3 distinct stages, towards a Prototype Proposal that deals with the challenge of approaching a creative career. This research exploration will include student backgrounds, interests, aspirations and expectations, then explore the links, similarities and differences between the group members.
Creative outcomes will include both individual and group generated content as the result of a design-thinking based structure or information framework that links the research findings. The final outcome of the 3 stages is a Prototype Proposal that will contain evidence of the creative process applied to the development of a proposed design project. This proposal could be an animated film, a game, a digital interactive work, web site or similar.
For game designers, creating effective and tightly designed game play is made possible only with an understanding of fundamental core programming concepts.
This unit provides this introduction to games development, where students will begin to develop an understanding of games programming and game engine operation, by writing games-focused software scripts in the C# language using the Unity games engine Application Programming Interface (API).
Students will complete a number of small games projects and exercises, which will teach the operation of a powerful game engine, and the importance of understanding the fundamentals of games programming for game design practitioners of all fields - artists, designers, and programmers.
This first year course teaches the practical operation of a 3D graphics program used throughout the degree. Technical skills are conveyed through set video exercises to be completed independently of the class and two creative assignments developed under the direction of your lecturer.
This unit introduces the student to the fundamental production process of creating art assets for games, teaching practical skills in operating a range of 3D and 2D content creation applications for the specific purpose of use in computer games. The student follows a range of tutorials and exercises to learn a wide range of foundational game art creation skills and techniques, which culminate in the production of a creative project developing interactive game art.
The meaning of video games, as with all art forms, is the product of complex interactions between their form, function and context.
This unit introduces students to the interactions between game rules and systems, players, and the wider world that make games meaningful. Students will analyse the basic elements of games, the formal systems by which they operate, and the context in which they are produced and played. Students will critically examine the broad structural attributes of games that establish the fundamental basics for play, the conditions under which games are made and played, and the details of dynamic interactions between player and game systems that allow a more detailed understanding of how video games function as media texts.
This unit provides grounding in the systems by which games operate that underpins future units, where students will put this knowledge into practice in the creation of games. Beyond this, students will also engage with public discourse around video games, deepening their engagement with the medium, introducing them to a wide array of perspectives, and giving them a basis for honing their craft and engaging with the video game industry.
Builds on Production Art I to take the design and concepting process to a much more detailed and exhaustive level. Students will create an in-depth art direction workbook for an animation or game concept, and learn to refine and present art and design concepts in industry standard formats. This unit is an elective choice.
Animation 1 analyses and applies key principles of animation within 3D software. Technical workflow and mechanics are illustrated through lectures and ongoing practical exercises building foundation knowledge and skills.