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Diploma of Design (Visual Communications)

  • Study this Diploma of Design (Visual Communications) & earn your qualification in less than 1 year
  • Learn from industry experts

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At a glance

Study mode

laptop
In-class

Provider

JMC Academy
Career Opportunities
Recognition

Nationally recognised - meets Australian Qualifications Framework standards.

Prerequisites

At least 17 years of age & Year 12 or equivalent

Location

NSW - Sydney

Course length
2 trimesters (30 weeks)
Study mode

In-class


Online

Study from anywhere, when it suits you best and graduate with the identical qualification as an on-campus student.

Blended

Study part of the course online. Combine your online learning with classes or practical sessions on-campus at a college or university.

In-class

Attend classes on-campus at a university, TAFE or college and interact face-to-face with teachers and fellow students.

Assessment
Assignments & presentations
Start date

3 start dates per year.

Provider
JMC Academy

JMC Academy is Australia's leading educator in the entertainment industry.

You will learn from a dedicated team of industry professionals, and you’ll gain hands-on skills in a supportive environment.

All campuses have the latest professional facilities – such as digital media and 3D animation labs, recording studios, digital television studios and editing suites.

Read more about
JMC Academy
Price

The course price can vary depending on a few factors, including whether you are an Australian resident or your chosen payment option. To find out more, contact the course provider.

Prerequisites

  • Year 12 or equivalent
  • Minimum of 17 years of age
  • Basic drawing skills

What you'll learn

Become trained in:

  • Ideation, sketching and prototyping
  • Delivering a digital solution
  • Creating mobile applications
  • Typography
  • User experience
  • Using the Adobe suite

Course structure

8 units

Units

  1. Design fundamentals


    Design is not just about creating things, it is also method for perceiving the environment around you. This unit is an introduction to the underlying language of design. While tackling a series of creative studio based projects you will playfully explore the principles of design, build your perceptual literacy and creative thinking toolkit.

  2. Digital toolkit I


    This unit underpins many other specialised design subjects by equipping you with the tools of trade used to communicate and turn design ideas into reality. Building on previous units you will learn advanced technical skills while tackling industry-based projects.

  3. Story telling


    All designed artifacts tell stories, some deliberately and others unconsciously. This unit will explore the relationship between design and narrative. You will undertake a creative brief which will be answered using a narrative driven design approach.

  4. Typography in design


    The way a designer chooses to make language visible has a deep impact on the audiences perception of the information being transmitted. This unit will explore making typography in a variety of mediums including digital applications. Through a mixture of theory and practice students will come to develop an understanding of visual language.

  5. Design communication I


    Producing perfect pictures is not the main goal of this unit. Drawing/sketching/modelling plays an important role at key moments in the design process. You will learn to use design communication both as a persuasive device to sell your concept and as a reflective practice throughout your design process.

  6. Digital toolkit II


    This unit underpins many other specialised design subjects by equipping you with the tools of trade used to communicate and turn design ideas into reality. Building on previous units you will learn advanced technical skills while tackling industry-based projects.

  7. Creative process


    The aim of this unit is to build in students an awareness of a reliable and thorough creative process. It aims to instil commitment, individual and group, to that process, and to provide working tools for the origination and development of creative projects. 

    Students will work in small groups, through 3 distinct stages, towards a Prototype Proposal that deals with the challenge of approaching a creative career. This research exploration will include student backgrounds, interests, aspirations and expectations, then explore the links, similarities and differences between the group members. 

    Creative outcomes will include both individual and group generated content as the result of a design-thinking based structure or information framework that links the research findings. The final outcome of the 3 stages is a Prototype Proposal that will contain evidence of the creative process applied to the development of a proposed design project. This proposal could be an animated film, a game, a digital interactive work, web site or similar.

  8. User experience design


    Designing for experiences is a holistic approach to design that heavily invests in planning and sketching out an entire user interaction with a product or service. You will learn to build experience prototypes that investigate the interaction of human senses and emotion with designed interfaces.

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